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XNA Framework Networking and LIVE Requirements

One of the biggest features in the upcoming release of XNA Game Studio is the ability to create networked games over Xbox LIVE and Games for Windows® – LIVE. We thought we’d take some time to explain what you can do and what you need to do it. Before we dive into exactly what you can do with networking, let’s define a couple of commonly used terms:

  • System Link: This form of networking uses your local subnet to find and join other game sessions and can use local profiles (not Xbox LIVE gamertags) to accomplish this.
  • Xbox LIVE/Games for Windows – LIVE: This form of networking uses Xbox LIVE matchmaking to find and join other game sessions and uses your Xbox LIVE gamertag to accomplish this.

Let’s take a look at the common things you might want to do[…]

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Xbox Live, XNA, Game Studio, Windows Live, Networking

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