Microsoft delievered an alpha version of a Windows Azure Toolkit for Social Games, as on July 19.
“Windows Azure Toolkit for Social Games allows you to quickly get started building new social games in Windows Azure. The social gaming market continues to grow and become more profitable, and eMarketer predicts it’ll increase to $1.32 billion in revenues by 2012 (up from $856 million in 2010). To help you quickly tap into this market, the toolkit includes accelerators, libraries, developer tools, and samples that you can use in your own .NET or HTML5 game. The toolkit also enables unique capabilities for social gaming prerequisites, such as storing user profiles, maintaining leader boards, in-app purchasing and so forth,” informs Microsoft.
“The toolkit also enables unique capabilities for social gaming prerequisites, such as storing user profiles, maintaining leader boards, in-app purchasing and so forth,” according to information on the download page.
“The preview of the toolkit, available for download from Microsoft’s CodePlex, includes accelerators, libraries, developer tools, and samples that developers can use in their own .NET or HTML5 games. Other language support will be added in the future.”
The toolkit preview includes a new proof-of-concept game called Tankster, built with HTML5, from Grant Skinner and his team.
“Tankster uses HTML5 and comes complete with reusable server side code and documentation. It also supports a variety of social interactions including messaging, wall posts, and comments; additionally, player achievements and game stats are presented on a live leaderboard so gamers can interact with each other. After all, what’s a social game without being able to talk trash?”
In this video, Wade Wegner introduces you to the game, shows you the different styles of play, and points you to how you can learn more about the Windows Azure Toolkit for Social Games.