Larrabee, Intel’s first foray into the world of discrete graphics since the abysmal i740, has been a hot talking point in the PC gaming business, not just because it’s another competitor in the GPU business, but because it also relies on software rendering via x86 CPUs. However, while Intel has given us very few details about the architecture, little is known about how the chip will actually perform, which is what makes games programmer Mike Abrash’s recent session on Larrabee at GDC particularly interesting.
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