I have a love/hate relationship with mod chips. On one hand, they can open up functionality and add some great value to a system; a modded out Xbox is still the media center of choice for many people. On the other, they make it easy for people to pirate games. I like playing games, and I like seeing the companies responsible for them get paid so they can make more titles. This is why I looked at the Wii CycloWiz chip with trepidation. I don’t care about playing backups; my mod chip needs are simpler. I just want to be able to run homebrew and imported games. The CycloWiz definitely opens the Wii up for homebrew, and allows you to import GameCube games, but not Wii titles. Disapppointing.
Still, it’s only $50, and according to the review at MaxConsole installation is a snap even if you’re not very handy at soldering. There is also another big draw with this chip: it can be updated via DVD. That means functionality can be added as time goes on. This is bad news for Nintendo, who I’m guessing frowns at this sort of thing
This is a win for hackers (and pirates): a $50 chip that’s a snap to install and easily upgraded is a big deal for a console that’s this new. I’m not happy about how widespread this could make backups, and without the ability to play imported Wii games this chip probably isn’t a good buy for me until some compelling homebrew programs are announced. Still, for the price the feature set is impressive.
Nintendo, Wii, Mod, Chip