Back in August, Facebook and Unity began on adding Facebook as a new build target to the Unity Editor, now today Nov 2, a beta of Facebook for Unity in the Gameroom developer is released. Also, announced today that early next year, Facebook support will ship as part of Unity 5.6.
With Facebook Gameroom, developers can create high-quality games for the PC by taking full advantage native power of the CPU an GPU. In addition, what ever is need is already integrated with Unity out of the box, and “developers can even upload builds to be hosted by Facebook directly from the Unity Editor,” writes facebook.
And, by using Unity’s WebGL support through the Facebook build target, developers can deploy their projects to either the new Gameroom desktop app for Windows as a native Windows player, or to Facebook.com, explains facebook.
Explaining the process, company said, “active Facebook target build in Unity Editor, lets you use the Facebook SDK for Unity API for sharing content with Facebook friends, access Graph API, and more.”
Additionally, Unity IAP service is also available to handle in-app purchases on Facebook.
For those not aware, Gameroom (formerly known as Facebook Games Arcade), “is a desktop app for Windows that lets users access and play web, mobile and native gaming titles, without the need to go to the social network inside of a browser.”
While Steam is seen as the gaming service of choice for “serious players”, Facebook is betting that it can leverage its 1.5 billion user reach to transform Gameroom into a competitive service.
To learn about these new suite of developer tools and services, check out the documentation for Gameroom here.