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Beta 2 of the Kinect for Windows SDK Released

Kinect for Windows team announced the released of beta 2 of the Kinect for Windows SDK.

Announcing the release, Craig Eisler, General Manager, Kinect for Windows says “The updated software development kit that we released today includes some great new features that help us get closer to realizing this vision, including faster skeletal tracking, better accuracy rate when it comes to skeletal tracking and joint recognition, and the ability to plug and unplug your Kinect without losing work/productivity.”

“Currently, we have more than 200 companies taking part in our pilot program. They are telling us how Kinect for Windows will help them transform their products, their processes, their brands, and their businesses,” added Eisler.

“Putting the power of Kinect + Windows into the hands of business leaders and technical visionaries will give them the tools they need to develop novel solutions for everything from training employees to visualizing data, from configuring a car to managing an assembly line.”

Kinect for Windows SDK

The beta 2 of the SDK requires the following hardware:

  • 32 bit (x86) or 64 bit (x64) processor
  • Dual-core 2.66-GHz or faster processor
  • Dedicated USB 2.0 bus
  • 2 GB RAM
  • A retail Kinect for Xbox 360® sensor which includes special USB/power cabling

To install the SDK Beta:

  1. Make sure the Kinect device is not plugged in to the USB port on your computer.
  2. If you installed any previous Kinect for Windows SDK, uninstall it first. Similarly, you must remove any other drivers for the Kinect device.
  3. Close Visual Studio.
    Note: You must close Visual Studio before installing the SDK and then restart it after installation to pick up the KINECTSDK_DIR environment variables that the SDK requires.
  4. From the download location for the SDK Beta package, double-click the link for your Windows installation: 32-bit or 64-bit.
  5. Once the SDK has completed installing successfully, ensure your Kinect device is plugged in to an external power source then plug the Kinect into the PC’s USB port. The drivers will load automatically. Your Kinect should now be working correctly.
  6. To run the samples, ensure that the DirectX and Speech prerequisites are installed. They are listed in the previous section.

You can download the Kinect for Windows SDK beta 2, availble in 32-bit and 64-bit versions by visiting here.

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