diTii.com Digital News Hub

Sign up with your email address to be the first to know about latest news and more.

I agree to have my personal information transfered to MailChimp (more information)

Oct282010

Adobe Released APIs Codenamed “Molehill” to Support 3D Acceleration [Videos]

At Adobe Max 2010, Adobe releases new set of APIs code named “Molehill,” which’s a set of shadow-based 3D GPU-accelerated APIs which expose features like cube textures, Z-buffering, fragment and vertex shaders and all that cool stuff. Developers will be able to create high-end 3D rendering in Flash runtime, Flash Player or AIR. We also provide as part of the same API a CPU foldback for when the hardware is incompatible, which’s very exciting.

Currently, Flash renders thousands of non Z-buffered triangles at around 30Hz but with new APIs Flash will be able to render hundreds of thousands of Z-buffered triangles at full screen HD resolution with a refresh rate of 60Hz.

Adobe showed a video of a game called Max racer:

Also, Frima Studios announced that Adobe selected them as a pre-release partner for the Molehill platform. Here’s a video of Molehill in action for their upcoming game Zombie Tycoon:

Share This Story, Choose Your Platform!

Get Latest News

Subscribe to Digital News Hub

Get our daily newsletter about the latest news in the industry.
First Name
Last Name
Email address
Secure and Spam free...