Apple’s App Store has now crossed a 500,000 app approvals in just 34 months, since its inception.
“The actual number of store items available for download is closer to 400,000 due to withdrawals, replacements etc. Also, have a look at the cool infographic below on the 500K Apps Facebook page which details a bunch of headline-worthy factoids, seen below the fold, courtsey Chomp.com, 148apps.biz and EA-owned games publisher Chillingo.”
According to Fortune’s Philip Elmer-DeWitt, “sometime after midnight Tuesday morning, the iTunes team pushed through a batch of app submissions that sent the total over a six-figure milestone”. In Jan, a customer downloaded ten billionth app on the store. Android Market has close to 300k apps and three billion downloads, per latest figures Google shared at the I/O 2011 conference earlier this month. Knowing Apple’s penchant for juicy stats, we can expect a formal announcement during a Steve Jobs keynote at WWDC on June 6.
For now, Apple is winning the war of numbers — even with Android apps surging in spite of platform fragmentation issues. Speaking of which, iOS developers today have a simple choice. They can either write programs for the iPhone/iPod touch and support both the legacy 320-by-480 pixel resolution and/or the Retina Display’s 640-by-960 resolution or target the iPad’s 1024-by-768 pixel resolution display as well, which requires adding more logic and assets to their binaries. Granted, that’s a non-issue compared with device fragmentation in the Android world, but the discrepancy between the iPhone 4′s Retina Display resolution and iPad’s 1024-by-768 display nonetheless complicates software development.
Here’s the inforgraphic: