The Unity 3.0.1026.0 Preview released today enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles.
“Unity has become a popular DI container with a solid base of users (last time I checked, there were 300K+ cumulative downloads of the Unity container through all channels – MSDN, Codeplex, and NuGet). Unity runs in the heart of Microsoft Exchange and Bing and many other systems. For all of you Unity fans and enthusiasts building Metro style apps for Windows 8 Developer Preview, we’ve ported the Unity dependency injection container to .NET 4.5 framework,” stated Microsoft.
The major changes in Unity 3.0.1026.0 Preview include:
- Unity projects updated to target .NET 4.5
- Dynamic build plans modified to use compiled lambda expressions instead of Reflection.Emit
- Converting reflection to use the new TypeInfo for reflection.
- Projects updated to work with the Microsoft Visual Studio 2011 Preview.
- The Microsoft.Practices.Unity.UnityServiceLocator class cannot be used under the WinRT profile because the CommonServiceLocator cannot be used under the WinRT profile currently.
- Only the core Unity libraries will work with the WinRT profile. The Unity.Configuration, Unity.Interception, and Unity.Interception.Configuration assemblies will not work under the WinRT profile.
- We removed the Silverlight versions for this preview.
- Only unit tests from the Unity 2.1 suite have been verified. Full scale testing is to be done for the final release.
- The preview release refers to the Unity 2.x documentation set.
You can get the Unity 3.0 Preview from Codeplex.