Microsoft is readying a 1.5 release of its Kinect for Windows product for late May release, and will be launching Kinect for Windows in nineteen more countries. “We will have availability in Hong Kong, South Korea, and Taiwan in late May,” informs Craig Eisler, gm, Kinect for Windows in a March 26 blog post.
Adding, “In June, Kinect for Windows will be available in Austria, Belgium, Brazil, Denmark, Finland, India, the Netherlands, Norway, Portugal, Russia, Saudi Arabia, Singapore, South Africa, Sweden, Switzerland and the United Arab Emirates,” Eisler posted.
Microsoft will also add a new application that will “allow developers to record, playback and debug clips of users engaging with their applications.”
Also, the Kinect Studio will feature “seated” or “10-joint” skeletal tracking, which provides the capability to track the head, neck and arms of either a seated or standing user and the functionality will work in both default and near mode!
Version 1.5 release will be adding “four new languages for speech recognition – French, Spanish, Italian, and Japanese — as well as new language packs which enable speech recognition for the way a language is spoken in different regions: English/Great Britain, English/Ireland, English/Australia, English/New Zealand, English/Canada, French/France, French/Canada, Italian/Italy, Japanese/Japan, Spanish/Spain and Spanish/Mexico,” said Eisler.
Adding, he notes, “We’ve built version 1.5 with 1.0 compatibility at top of mind. Applications built using 1.0 will work on the same machine with an application built using 1.5.” Furthermore, “we’ve maintained API compatibility for developers – applications that’re currently being built using the 1.0 SDK can be recompiled using the 1.5 SDK without any changes required.” “No one has to wait for 1.5 to get a Kinect for Windows sensor or to start coding using the current SDK!”
Speaking of Kinect (on the Xbox side of the Empire), Microsoft made available on March 27 Kinect-enabled Comcast Xfinity, HBO Go and MLB TV apps on its Xbox Live service.