At the QuakeCon, Dallas Texas, Id's John Carmack announced that "id's delivering a version of Rage replete with MegaTextures and a 60 frames-per-second framerate! onto the iPhone." While the demo was given on the iPhone 4, he said it could run on 3GS and looked best on iPad.
"The game came about from an experiment with something on the Wii, in keeping with experimental model, Rage for iPhone will be out this year. A second Rage iPhone game will be released alongside the release of PC/console release next year, and Carmack is still "spot-surveying" the Android market to determine if it's worth supporting. He said it won't happen "this cycle" but he'll reevaluate in about six months."
John Carmack Tweeted "The iPhone demo was not "idtech5" on ios, it was from scratch new code. A tool in rage exported custom data for it."]