NVIDIA talks about the future of DirectX & Crysis

Keita Iida, Director of Content Management at NVIDIA sat down with IGN AU to discuss all things Direct X 10 and the evolution of their Geforce graphics cards. Iida goes into detail on the differences between developing for the PS3's RSX graphics processor, and the latest development tools to hit the scene. We also pressed […]

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Keita Iida, Director of Content Management at NVIDIA sat down with IGN AU to discuss all things Direct X 10 and the evolution of their Geforce graphics cards.

Iida goes into detail on the differences between developing for the PS3's RSX graphics processor, and the latest development tools to hit the scene. We also pressed him for comment on Ubisoft's jaggy-infested PC versions of Ghost Recon, Silent Hunter and others.

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NVIDIA, Graphics, Card, GPU, Graphics Cards, DirextX

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