Forza Motorsport 4 speeds into launch today, exclusively on Xbox 360! in the US (Europe later this week and rest of the world next week).
The cars look incredible, thanks to the new image-based lighting techniques, and that fictional track such as Aston Martin One-77, is hard to tear yourself away from with beautifully detailed scenery and a challenging ribbon. Cars includes: Ferrari 458 Italia, Ferrari 250 Testarossa, Bugatti Veyron, De Lorean, Ferrari Enzo, Lamborghini Reventon, Lexus LFA, McLaren F1, Pagani Zonda Cinque Roadster, Aston Martin One-77 etc…
The Kinect integration is great --granted the three main areas of Kinect integration - AutoVista, is an interactive equivalent to a car showroom in Forza 4. Using the Kinect, one can simply walk around a car (or tilt your head) to explore gorgeous high-resolution renderings for 24 prestigious cars at launch and more from DLCs in the future.
Compared to the controller, interacting with commentary spots is a little more difficult since it requires you to actually hold an arm with accuracy (an issue with many Kinect games), some Kinect-only gestures like opening a door, the trunk and pressing the horn on a steering wheel are details to be appreciated.
For those who have always wondered what $1 million car's horn sounds like, Forza 4 with Kinect can satisfy that craving for just the fraction of the cost.
From the showroom to the race track, Kinect allows three racing modes: quick race, hot laps and split-screen versus side-by-side with a friend. After driving a couple of laps with the Kinect, it's obvious why the game's campaign mode can only be played with the controller.
Even though the game recommends you to sit, the hand sensing works just as well standing up as well. As both acceleration and deceleration is controlled automatically, rotating the imaginary steering wheel using two hands or even one hand is reasonably accurately reflected in the game.
And, the much anticipated Kinect head tracking. When enabled and driving with the controller, directing your view ever so slightly to the left and right pans the camera too. This works in both in-car and out.
Because it's naturally intuitive for drivers to be aware of the vehicles around them and to change the angle of vision at corners, the head tracking provides a subtle hint of refined realism, even if it might not make a noticeable difference in the lap time.
Even better in my opinion is the Kinect voice integration that enables you to drive the multilayered menus with simple voice commands.
Forza Motorsport 4 Launch Trailer
Ford GT Autovista
Head-tracking kinect preview