Exchange Server 2010 Service Pack 3 (SP3) released today with the following new features and capabilities included. In order to support these newly added features, "there will be a requirement for customers to update their Active Directory schema," the Exchange team posted.
"We are communicating the required changes ahead of the release date in order to assist our customers with planning their upgrade path ahead of time."
Here are the new feautres:
- "Coexistence with Exchange 2013: Customers that want to introduce Exchange Server 2013 into their existing Exchange 2010 infrastructure will need the coexistence changes shipping in SP3.
- Support for Windows Server 2012: With Service Pack 3, you will have the ability to install and deploy Exchange Server 2010 on machines running Windows Server 2012.
- Customer Requested Fixes: All fixes contained within update rollups released prior to Service Pack 3 will also be contained within SP3. Details of our regular Exchange 2010 release rhythm can be found in Exchange 2010 Servicing," the team informed.
Microsoft also rolled out Windows Small Business Server 2011 Standard Uupdate Rollup 3 and Windows Small Business Server 2008 Update Rollup 6 updates.
You can read about the issues these rollup addresses and obtain these updates in KB2729100.
Visual Studio 2012 includes several new features for developing and debugging applications that use DirectX. Microsoft posted blog post containing links to references and resources to get you started with these new features.
"You don't need a separate DirectX SDK download - the DirectX SDK is now part of the Windows SDK, and the Windows 8 SDK is included in Visual Studio 2012," Microsoft posted.
"You do need a retail version of Visual Studio 2012 to use the Visual Studio Graphics Debugging and Graphics Asset tools."
"You can write and build apps that use DirectX with Visual Studio Express 2012 for Windows 8 or Visual Studio Express 2012 for Windows Desktop, or any of the retail versions of Visual Studio 2012 (Professional, Premium, and Ultimate)," Microsoft said.
If you have projects that were using the DirectX SDK, check out "Where is the DirectX SDK?" to learn how to use these projects with Visual Studio 2012.
Check out the DirectX samples on the MSDN Samples Gallery for both Windows Store and desktop apps.
For using DirectX in Windows Store Apps:
- Introduction to 3D Graphics with DirectX (focused on Windows Store apps)
- List of resources for developing Windows Store apps using DirectX and C++
- Walkthrough of the MarbleMaze sample
- DirectX and XAML interop
- Combining XAML and DirectX
Compiling and using HLSL files:
Visual Studio DirectX Graphics Diagnostics:
- Overview of DirectX Graphics Diagnostics tools
- Walkthrough from Visual C++ team blog
- Walkthroughs of various debugging tools from MSDN
- Graphics Log Window
- Graphics Event List
- Graphics Pipeline Stages
- Graphics Event Call Stack
- Graphics Pixel History
- Graphics Object Table
- HLSL Debugging
- Capturing Graphics Information Programmatically
Tools for Graphics Assets:
- Overview of Graphics Asset tools
- Working with Textures and Images
- Image Editor Examples
- Working with 3D Models
- Model Viewer Examples
- Working with Shaders
- Shader Designer Examples
- Creating Windows Store apps using C++ and DirectX
- Channel 9: Visual Studio 11 Developer Preview: DirectX 11 Development Experience
- Bytes by MSDN: Jim Griesmer and Jerry Nixon discuss Visual Studio Graphics & Tools for Game Developers
- Bytes by MSDN: Rich Chiodo and Jerry Nixon discuss Visual Studio tools for Debugging Graphics
- Bytes by MSDN: Boris Jabes and Jerry Nixon discuss New Visual Studio 11 Improvements
- GDC 2012: Visual Studio 11 for Game Developers
- BUILD 2011: A lap around DirectX game development tools