DirectCompute: GPU Optimizations and Performance - Webcast

Join James Fung from NVIDIA covers following advanced topics for DirectCompute: Work distribution best practices; Compute shader code best practices; Algorithm selection best practices; Multi-GPU best practices. He also gives an example problem, scan/reduction, and then goes through various optimizations for that problem.Download: PDC 2009 DirectCompute HOL Related

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Join James Fung from NVIDIA covers following advanced topics for DirectCompute: Work distribution best practices; Compute shader code best practices; Algorithm selection best practices; Multi-GPU best practices. He also gives an example problem, scan/reduction, and then goes through various optimizations for that problem.

Download: PDC 2009 DirectCompute HOL

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