Google made it easier to work together on analyzing and managing your published Android apps using Android Developer Console — now everyone can use his or her own Google account rather than sharing passwords as previously.
“The account that you use today to sign into the Android Developer Console will become the account owner; only the account owner can manage access to the Console. The account owner can email an invitation to anyone; when they accept it, they’ll need to use a Google account to sign in,” explains the Android developers team.
Adding, “When you invite someone to your Android Developer Console, you’ll be able to specify what access they need. Today, you can limit access per-user to financial reports,” the team said.
The team promises to give more control over access to the Console in future.
For details, see Account owner and user access help center article.
Google’e Chrome’s latest Stable channel release, brings improvements to both Canvas2D’s speed and WebGL’s reach for users on capable hardware, and enabled fancier 3D content for other users on older computers.
First up, Google enabled GPU-accelerated Canvas2D on capable Windows and Mac computers, which should make web applications like games perform even better than a pure software implementation.
Second, in the WebGL, Google enabled “SwiftShader,” a software rasterizer licensed from TransGaming, for users with older configurations.