Building Great Gesture Detection for Xbox 360 Kinect - GDC 2011

Microsoft has published a free resource for game developers creating games designed to take advantages of the NUI capabilities introduced with the addition of Kinect sensors to Xbox 360 consoles, should make sure and build great gesture detection.Developers will be able to get insight into three test cases from the PP presentation: Algorithmic: Wave Detection; […]

Microsoft has published a free resource for game developers creating games designed to take advantages of the NUI capabilities introduced with the addition of Kinect sensors to Xbox 360 consoles, should make sure and build great gesture detection.

Developers will be able to get insight into three test cases from the PP presentation: Algorithmic: Wave Detection; Weighted Networks: Jump Detection and Exemplar Matching: Tennis Swing Detection.

"This presentation covers case studies of building gesture detection, what has been learned so far, and recommendations for building your own gesture detection," Microsoft stated.

"Gesture detection plays a fundamental role in Kinect titles since it is used to communicate player intent in a natural way. Determining if a player has performed a gesture seems trivial, but developing reliable gesture detection for even simple gestures, such as jumping or a hand wave, is quite challenging," added Microsoft.

This presentation covers case studies of building gesture detection, what has been learned so far, and recommendations for building your own gesture detection.

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