Apple iPad 2 CPU and GPU Benchmarked

AnandTech tests the iPad 2 CPU and GPU. You really couldn't ask for a faster device as it crushes the iPad and XOOM in almost every test."The A5 is a dual-core processor with a GPU that's 9x faster than what's in the A4.There are only two recent ARM architectures that have multicore support: the ARM11 […]

AnandTech tests the iPad 2 CPU and GPU. You really couldn't ask for a faster device as it crushes the iPad and XOOM in almost every test.

"The A5 is a dual-core processor with a GPU that's 9x faster than what's in the A4.

There are only two recent ARM architectures that have multicore support: the ARM11 and the ARM Cortex A9. The A8 doesn't come in a multicore variant. Given how many other SoC vendors are shipping dual-core Cortex A9 SoCs, the A5 was likely no different than NVIDIA's Tegra 2, TI's OMAP 4 or Samsung's Exynos in that regard: armed with a pair of Cortex A9s running at 1GHz. Update: Geekbench reports clock speed at 900MHz."

Other interesting tidbits: perhaps 2 different display vendors and Wifi range might be less than iPad 1.

GPU:

The original iPad could manage 8.7 million triangles per second in this test. The iPad 2? 29 million. An increase of over 3x. Developers with existing titles on the iPad could conceivably triple geometry complexity with no impact on performance on the iPad 2.

The performance gap widens. While the PowerVR SGX 535 in the A4 could barely break 4 million triangles per second in this test, the PowerVR SGX 543MP2 in the A5 manages just under 20 million. There's just no competition here.

CPU:

Single threaded FPU performance is multiples of what we saw with the original iPad. This sort of an improvement in single-core performance is likely due to the pipelined Cortex A9 FPU. Looking at Linpack we see the same sort of huge improvement:

Whether this performance advantage matters is another matter entirely. Although there aren't many FP intensive iPad apps available today, moving to the A5 is all about enabling developers - not playing catch up to software.

[Source]