Google cuts O3D plug-in to improve WebGL and O3D as JavaScript library

Google launched the O3D API about a year ago (and an update 2 month later) for establishing a new standard for 3D graphics on the web. We’ve also helped develop WebGL, a 3D graphics API based on OpenGL ES 2.0 that has gradually emerged as a standard, and is supported by Mozilla, Apple and Opera. […]

Google launched the O3D API about a year ago (and an update 2 month later) for establishing a new standard for 3D graphics on the web. We’ve also helped develop WebGL, a 3D graphics API based on OpenGL ES 2.0 that has gradually emerged as a standard, and is supported by Mozilla, Apple and Opera. At Google, we’re deeply committed to implementing and advancing standards, so, the O3D project is changing from its current plug-in implementation into a JavaScript library that runs on top of WebGL. Users and developers will still be able to download O3D plug-in and source code for at least one year, but other than a maintenance release, we plan to stop developing O3D as a plug-in and focus on improving WebGL and O3D as a JavaScript library. To help developers convert apps to WebGL implementation of O3D, our discussion group will provide technical advice. For those concerned about Internet Explorer support, we recommend using Google Chrome Frame once it supports WebGL, and hope to see IE implement WebGL natively someday,” noted Google.

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