WebGL to bring hardware-accelerated 3D graphics to Web

The Khronos Group that released the OpenGL 3.2 (download) specification, now announced WebGL, a new initiative that its proponents hope’ll drive a standard for the display of hardware-accelerated 3D graphics on the Web. WebGL defines a standard that uses OpenGL ES 2.0 — a 2D and 3D graphics programming framework that operates as a subset of the “desktop” […]

The Khronos Group that released the OpenGL 3.2 (download) specification, now announced WebGL, a new initiative that its proponents hope’ll drive a standard for the display of hardware-accelerated 3D graphics on the Web. WebGL defines a standard that uses OpenGL ES 2.0 — a 2D and 3D graphics programming framework that operates as a subset of the “desktop” OpenGL standard — bound to JavaScript, the popular scripting language that enjoys ubiquitous support in modern Web browsers. The Khronos Group indicated that WebGL will leverage technology in the emergent HTML 5 specification. WebGL announced at Game Developer Conference (GDC) in San Francisco, includes companies like AMD, Nvidia, Google, Mozilla, Ericsson and Opera.