NVIDIA first to offer full OpenGL 3.0 support on Windows XP

NVIDIA becomes the first company to fully support OpenGL 3.0 on the Windows XP, Windows Vista and Linux platforms. OpenGL 3.0 is supported on NVIDIA’s GeForce and Quadro GPUs. Building on four months of public beta testing, NVIDIA is now the first hardware developer to offer full support of the Khronos Group’s new cross-platform 3D […]

NVIDIA becomes the first company to fully support OpenGL 3.0 on the Windows XP, Windows Vista and Linux platforms. OpenGL 3.0 is supported on NVIDIA’s GeForce and Quadro GPUs.

Building on four months of public beta testing, NVIDIA is now the first hardware developer to offer full support of the Khronos Group’s new cross-platform 3D graphics standard. The new drivers implement the OpenGL 3.0 API and the GLSL 1.30 shading language to offer developers a broad set of programmable 3D and 2D graphics rendering, visualization and hardware acceleration functions. Developers can immediately begin using these drivers to build OpenGL 3.0 functionality into their software to give end-users new, superior graphics reproduction and visualization features.

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