Larrabee: Radeon 4800 with 100% ray-traced pipeline using DirectX 9

AMD’s graphics chips are supporting a 100% ray-traced pipeline. In the FX industry (AMD Opteron + Nvidia Quadro). Ray-tracing was an early focus of the company and we were told that JulesWorld started experimenting with a 100% ray-traced pipeline on a GPU with the arrival of ATI’s R600 (2900XT) chip. And the results are impressive. […]

AMD’s graphics chips are supporting a 100% ray-traced pipeline. In the FX industry (AMD Opteron + Nvidia Quadro). Ray-tracing was an early focus of the company and we were told that JulesWorld started experimenting with a 100% ray-traced pipeline on a GPU with the arrival of ATI’s R600 (2900XT) chip. And the results are impressive.

JulesWorld will be releasing OTOY and LightScape, two distinctive technologies that could shape the future of movie and games production. The company developed a ray-tracer that uses elements of the DirectX 9 API as well as its own high-level code that uses Tessellation and anti-aliasing algorithms. Urbach told us that ray-tracing in real time became a reality with the Radeon 2900XT – which was used for a series of trailers for last summer's hit-move Transformers.

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