April 14, 2008
10:39 pm
GDC 2008: D3D10 – Getting from 0 to 60 Hz
Learn about performance tools and best practices for driving the DirectX 10 renderer in your game from XNA Developer Connection's experiences in the trenches. This talk identifies common issues from developing high-end graphics experiences on Windows Vista using DX10 and outlines approaches to mitigate those issues.
Microsoft, Windows Vista, DX10, DirectX 10, XNA, Developer, Download
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