GDC08: James Silva, XNA, XBOX Arcade, Zune Gaming, Renegade Dishwasher Samurai Angst and Revenge

James Silva was one of the stars of GDC 2008, presenting his good work in a keynote where good things were announced by the XNA People... James created the winning entry in a recent XNA contest. His game is based on his experience as a dishwasher in a restaurant where he wasn't afforded proper respect. […]

James Silva was one of the stars of GDC 2008, presenting his good work in a keynote where good things were announced by the XNA People...

James created the winning entry in a recent XNA contest. His game is based on his experience as a dishwasher in a restaurant where he wasn't afforded proper respect. The result of this legitimate angst is a game written on the XNA platform (managed XNA, specifically, fully written in C#) Dishwasher Death Samurai  I caught up with James and a few XNA People, Program Managers Mitch Walker and Michael Klucher, to discuss James' game, XNA (what does XNA stand for, anyway? What does XNA encompass from a platform perspective? What does the recent XBox Live Arcade announcement mean? We also get to see a game written using the XNA framework running on a Zune (very cool!). And there's more...

Video: Watch | Download

GDC2008, Xbox, XNA, Programming