Windows Vista 3D graphics performance review

A couple of weeks ago, we investigated how ATI's high-end DirectX 10 part is performing comparatively in Windows Vista against Windows XP Professional, and overall we were very much pleased with what we saw, with little in the way of major driver issues or performance problems causing us any trouble under Microsoft's new Operating System. […]

A couple of weeks ago, we investigated how ATI's high-end DirectX 10 part is performing comparatively in Windows Vista against Windows XP Professional, and overall we were very much pleased with what we saw, with little in the way of major driver issues or performance problems causing us any trouble under Microsoft's new Operating System. In other words, things were pretty much exactly as they should be.

So, for the final part of our investigation into Windows Vista's 3D graphics performance, we reach NVIDIA's DirectX 10 level boards, and in particular the hugely popular GeForce 8800 GTS 640MB. NVIDIA have been given a rough ride with regard to their Windows Vista driver development from both the media and enthusiasts since the new Operating System launched, but much of this criticism has been answered with a slew of driver releases, claiming to fix vast numbers of bugs. So, with almost eight months under their belts, how are things looking as we enter an autumn packed with more high-profile game titles than you can shake a whole tree at, never mind a stick? Let's find out.

More info: Part 1 - ATI (DirectX 9) | Part 2 - NVIDIA (DirectX 9) | Part 3 ATI (DirectX 10) | Part 4 - NVIDIA (DirectX 10)

Microsoft, Windows Vista, DirectX 9, DirectX 10, DX10, DX9, 3D, Graphics, Graphics Card, Video Card, GPUs, ATI, Nvidia, GeForce 8800 GTS, Windows XP, Performance, Review