Gamefest 2007: Microsoft Disrupting Gaming Industry

As Nintendo was starting to introduce Wii to the industry (when it was still called Revolution), they constantly used the buzzword "disrupt." Nintendo President Satoru Iwata said the Nintendo DS was "disrupting development" and Wii was meant to "disrupt console gaming" -- and that's exactly how Microsoft phrased their three-pronged approach to expanding the videogame […]

As Nintendo was starting to introduce Wii to the industry (when it was still called Revolution), they constantly used the buzzword "disrupt." Nintendo President Satoru Iwata said the Nintendo DS was "disrupting development" and Wii was meant to "disrupt console gaming" -- and that's exactly how Microsoft phrased their three-pronged approach to expanding the videogame market at Gamefest 2007.

"How do we disrupt this industry and reach the billions of people that watch television?" asked Microsoft Game Developer Group General Manager Christ Satchell during his keynote.

Satchell's presentation harped upon a three-step approach that started with catering to the core market and moving to the casual (or non-user) that's intimidated by an ambitious experience like BioShock or jumping into an online multiplayer session of Halo 3.

Games, Gaming, Video Games, Console Games, Nintendo, Wii, Microsoft, Microsoft Games, Disrupt, Gamefest 2007, Events, Conferences, Games Events, Games News

Source:? 1UP