Motion Sensing for the Xbox 360

As wonderfully ergonomic the Xbox 360 controller may be, it lacks a feature that Wii and PlayStation 3 controllers have: motion control. But thanks to a third-party modification, the Xbox 360 controller will sense tilting motions and translate them into movement in-game. Talismoons motion sensing upgrade, called the Tiltboard, is a circuit board loaded with […]

The mod installed with the two buttons visibleAs wonderfully ergonomic the Xbox 360 controller may be, it lacks a feature that Wii and PlayStation 3 controllers have: motion control. But thanks to a third-party modification, the Xbox 360 controller will sense tilting motions and translate them into movement in-game.

Talismoons motion sensing upgrade, called the Tiltboard, is a circuit board loaded with ICs and solder points much like those forbidden modchips andmust be placed inside the controller casing and requires the soldering of seven wires. The Tiltboard senses motion in a similar way that it does on the PlayStation 3s SIXAXIS controller and maps it to the controllers right analog stick.

The modification adds two buttons on the back of the controller, which are used to control various functions. For example, the tilt maybe enabled or disabled, along with adjusting the sensitivity, angle and inverted settings.

As the Tiltboard is an unsupported controller modification, it is unlikely at any game developers will tool their software specifically to support this aftermarket motion control.

Pricing on the Tilt Board is said to be $39.99 and Talismoon plans to distribute the product to various e-tailers across 12 countries including the US, UK, Canada, China, Australia, and many others.

Another company called XCM is already shipping its version of the motion sensor called Bestilt which only requires 5 solder points and retails for roughly $38.

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Microsoft, Xbox 360, Motion Sensing, Mod